Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
-1BLP205Object-Oriented Programming2+2+035

Course Details
Language of Instruction Turkish
Level of Course Unit Associate Degree
Department / Program Computer Programming
Mode of Delivery Face to Face
Type of Course Unit Elective
Objectives of the Course To understand the logic of object-oriented programming. To learn class and object structure.
Course Content Object-oriented general concepts and principles. Object-oriented analysis and design. Compound modeling language (UML). Inheriting types and properties. Type classes and interactions. Object definition and multi-type object concepts. File input/output operations. Applet applications.
Course Methods and Techniques
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Instructor SEDA KAZDAL ÇALIK
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Deitel, P., Deitel, H. "Java How to Program (Early Objects)", ISBN: 0132575663, Prentice Hall, (2012).
Online

Course Category
Engineering %50
Engineering Design %50

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 4 56
Mid-terms 1 10 10
Practice 14 4 56
Final examination 1 10 10
Total Work Load   Number of ECTS Credits 5 132

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Nesne yönelimli kavram ve teknikleri öğrenir.
2 Nesne yönelimli çözümleme ve tasarım ilkelerini bilir.
3 Tür sınıfları tasarlar.
4 Java dilinin temel özelliklerini bilir.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Nesne yönelimli programlama temel kavramlar
2 Nesneye yönelik çözümleme ve tasarım
3 Java dili temelleri ve yerleşik türler
4 Sınıf tasarımı ve nesne temelleri
5 Kümeleme ve kalıtım teknikleri
6 Soyut ve somut sınıflar
7 Arayüzler ve çokbiçimlilik
8 ARASINAV
9 Arayüzler ve çokbiçimlilik
10 İstisnai durum işleme
11 Kullanıcı grafik arayüz tasarımı ve olay güdümlü programlama
12 Java Applet temelleri
13 Java Applet geliştirme
14 Uygulamaya yönelik gözden geçirme


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10
C1 5 5 5
C2 5 5 5
C3 5 5 5
C4 5 5 5

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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=113571&curProgID=44&lang=en