| Semester | Course Unit Code | Course Unit Title | T+P+L | Credit | Number of ECTS Credits | Last Updated Date |
| 3 | GRF217 | Graphics And Animation 2 | 2+2+0 | 3 | 5 | 23.10.2024 |
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Language of Instruction
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Turkish
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Level of Course Unit
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Associate Degree
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Department / Program
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Graphic Design
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Type of Program
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Formal Education
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Type of Course Unit
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Elective
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Course Delivery Method
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Face To Face
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Objectives of the Course
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Editin animations. Using advanced animation techniques. With the scripts creates interactives anmations
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Course Content
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Using graphic animations tools more effective . With the advanced animation techniques creates more strong objects and animations. Learning advanced script language. Learning advanced functions. Using advanced tools.
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Course Methods and Techniques
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Prerequisites and co-requisities
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None
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Course Coordinator
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None
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Name of Lecturers
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Instructor Seda MÜFTÜOĞLU
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Assistants
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None
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Work Placement(s)
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No
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Recommended or Required Reading
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Resources
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Özge Mardi Bayar: Photoshop
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Course Notes
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Face to face
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Exams
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Proje ve Final
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Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"
Assessment Methods and Criteria
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In-Term Studies
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Project
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1
|
%
40
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Final examination
|
1
|
%
60
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Total
|
2
|
%
100
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ECTS Allocated Based on Student Workload
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Activities
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Total Work Load
|
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Course Duration
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14
|
2
|
28
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Hours for off-the-c.r.stud
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14
|
4
|
56
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Assignments
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6
|
2
|
12
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Practice
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14
|
2
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28
|
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Project
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3
|
1
|
3
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Final examination
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1
|
1
|
1
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Total Work Load
| |
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Number of ECTS Credits 5
128
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Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
| No | Learning Outcomes |
|
1
| Animation editing |
|
2
| Using animation technics |
|
3
| They can use Adobe After Effects. |
|
4
| They can make render. |
|
5
| Can draw storyboard. |
|
6
| They can use camera and light . |
Weekly Detailed Course Contents
| Week | Topics | Study Materials | Materials |
| 1 |
Sample application
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| 2 |
Sample application
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| 3 |
Symbols and Text Process
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| 4 |
Animation techniques , voice and video process
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| 5 |
Voice and media process
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| 6 |
Components and Dynamic Data
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| 7 |
Dynamics data
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| 8 |
Dynamics data, software optimization
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| 9 |
Midterm Exam
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| 10 |
Software Optimizations, Adjustment animation files to publish
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| 11 |
Actions Panel
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| 12 |
Basic Programming Structure
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| 13 |
Basic Pogramming Structure, Objects
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| 14 |
Functions
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| 15 |
Overview, samples
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Contribution of Learning Outcomes to Programme Outcomes
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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=114841&curProgID=55&lang=en