Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
1DOT103Game Programming I1+2+023

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Mode of Delivery Face to Face
Type of Course Unit Compulsory
Objectives of the Course The aim of the game programming course is to provide students with the basic knowledge and skills necessary to understand the game development process and gain skills in this field.
Course Content In this course, students will gain basic knowledge of programming, create and manage game projects, draw game outlines, determine game project milestones, and monitor progress.
Course Methods and Techniques 1: Lecture, 2: Question and Answer, 3: Discussion, 4: Exercise and Practice, 5: Demonstration, 6: Guided Practice, 7: Working Group 8: Brain Storming, 11: Laboratory/Workshop/Field Application, 12: Self-Study, 13: Problem Solving, 14: Project-Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Specialist Tarık Bağrıyanık tbagriyanik@gmail.com tbagriyanik@gmail.com
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Weekly application examples and explanations (web environment)
Documents, videos and examples on the game engine page

Course Category
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 6 84
Practice 14 1 14
Total Work Load   Number of ECTS Credits 3 98

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Knows how to create a new project in the game engine.
2 Can make studies and applications using the game engine.
3 Uses the created projects in the field of game development.
4 Gains the ability to advance oneself in terms of game creation ideas.
5 While applying digitalization of game design, adopts a problem-solution focused and critical approach
6 Improves his vision and applies his professional knowledge in the digital game field.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Ability to understand the conceptual importance of games and game studies in the fields of communication, art, design and software Weekly application examples and explanations (web environment)
2 Gaining the ability to make experience-oriented applications that center the player and the user Weekly application examples and explanations (web environment)
3 To have the necessary knowledge of computer technologies and software to develop games in line with the needs of the game industry Weekly application examples and explanations (web environment)
4 Ability to use game engines effectively to reflect creative ideas Weekly application examples and explanations (web environment)
5 Ability to develop professional projects by designing or modeling two- and three-dimensional characters/animations Weekly application examples and explanations (web environment)
6 Ability to evaluate developed digital game designs consistently Weekly application examples and explanations (web environment)
7 Midterm Weekly application examples and explanations (web environment)
8 Ability to create effective visual and audio designs for digital games Weekly application examples and explanations (web environment)
9 Designs; be able to be used effectively in the context of the game's theme, subject and target audience Weekly application examples and explanations (web environment)
10 Ability to introduce the developed digital/desktop game to players, investors and developers Weekly application examples and explanations (web environment)
11 Ability to accurately market the game idea, its features, originality and commercial potential Weekly application examples and explanations (web environment)
12 Ability to analyze the e-Sports gaming subculture Weekly application examples and explanations (web environment)
13 Ability to analyze gaming subcultures such as tabletop games and role-playing games Weekly application examples and explanations (web environment)
14 Revision of the shortcomings of the applications for the Final Exam, general criticism and evaluations Weekly application examples and explanations (web environment)


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 4 2 2 3 5 5 5 5 5 5 5
C2 3 4 2 3 5 5 5 5 5 5 5
C3 5 3 3 5 5 5 5 5 5 5 5
C4 5 4 5 5 5 5 5 5 5 5 5
C5 5 3 5 5 5 5 5 5 5 5 5
C6 5 5 5 5 5 5 5 5 5 5 5

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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=204007&curProgID=5728&lang=en