Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
1DOT109Concept Design I1+2+023

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Mode of Delivery Face to Face
Type of Course Unit Compulsory
Objectives of the Course Students will gain an introduction to concept design that can be applied in the game, digital platform and film industry.
In the basic stages, they will design and implement character design, object weapon design, and interior and exterior concept designs.
Course Content In this course, students will examine the development of concept design in the digital gaming industry.
In addition to what concept design involves, the techniques used in concept design and the importance of silhouette in character design, knowledge is reinforced with sample applications on Silhouette.
Comprehensive basic visual creation issues are covered, from the texture and dimensioning of the designed silhouette using photobash technology.
Course Methods and Techniques 1: Theoretical Expression, 2: Drill and Practice, 3: Problem Solving, 4: Question and Answer, 5: Discussion, 6: Demonstration, 7: Study Group, 8: Directed Practice, 9: Brainstorming, 10: Self-Study, 11: Problem Solving, 12: Project Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Yeter Beriş yeter.beris@gedik.edu.tr yeter.beris@gedik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Weekly visual examples and explanations (on the web). Weekly project sheets (photocopy). Weekly visual examples and explanations (on the web).

Course Category
Social Sciences %50
Field %50

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 4 60
Hours for off-the-c.r.stud 14 1 14
Assignments 5 4 20
Mid-terms 1 3 3
Practice 14 1 14
Final examination 1 3 3
Total Work Load   Number of ECTS Credits 4 114

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 He/She knows how to use computer hardware and software while realizing her design.
2 Can carry out systematic studies and applications throughout idea, design production and development.
3 Uses his/her student experiences in the field of advertising and game design. Develops creative ideas.
4 Gains the ability to think creatively and visually.
5 While performing digitization applications of design, adopts a problem-solution focused and critical approach.
6 Develops vision and applies professional knowledge in the field of digital gaming.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction, course content and evaluation criteria, presentation and discussion about what is Concept Design, History of Concept Design and techniques used in Concept Design. Analysis based on sample works. Weekly lecture notes, visual examples and explanations (digital presentations).
2 Informing concept design techniques and basic tools of Photoshop program with applications. Weekly lecture notes, visual examples and explanations (digital presentations).
3 Image size and Resolution / Introducing general design panels (zoom tool, pentool, layer, mask, etc.) / Photo isolation applications over recognized panels. Weekly lecture notes, visual examples and explanations (digital presentations).
4 What are Overpaint and Photobash? Evaluation and Applications through examples. Weekly lecture notes, visual examples and explanations (digital presentations).
5 Application of silhouette character designs on the project determined by the design panels in the Photoshop program -1- Weekly lecture notes, visual examples and explanations (digital presentations).
6 Application of silhouette character designs on the project determined by the design panels in the Photoshop program -2- Weekly lecture notes, visual examples and explanations (digital presentations).
7 Ara Sınav
8 Creating the appropriate brush palette in the Photoshop program suitable for the designed project and evaluating the applications on the work. Adding and detailing the light shadows on the designed character.-1- Weekly lecture notes, visual examples and explanations (digital presentations).
9 Creating the appropriate brush palette in the Photoshop program suitable for the designed project and evaluating the applications on the work. Adding and detailing the light shadows on the designed character.-1- Weekly lecture notes, visual examples and explanations (digital presentations).
10 Emphasizing the importance and necessity of space in design with examples. Weekly lecture notes, visual examples and explanations (digital presentations).
11 Introducing the principles of rhythm, symmetry and asymmetry and reinforcing them with applications. Weekly lecture notes, visual examples and explanations (digital presentations).
12 Vurgu, boyut, oran, benzerlik, gruplama ve mesafe ilkelerinin tanıtılması uygulamalar üzerinden bilginin pekiştirilmesi. Weekly lecture notes, visual examples and explanations (digital presentations).
13 Character design applications using the Photobash technique with brushes created within the scope of the Project. Weekly lecture notes, visual examples and explanations (digital presentations).
14 Place design applications using the Photobash technique with brushes created within the scope of the Project. Evaluation of projects before the final exam. Weekly lecture notes, visual examples and explanations (digital presentations).


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 4 2 1 1 5 5 5 5 5 5 5
C2 1 4 1 1 5 5 5 5 5 5 5
C3 5 3 1 5 5 5 5 5 5 5 5
C4 5 4 1 5 5 5 5 5 5 5 5
C5 5 3 1 5 5 5 5 5 5 5 5
C6 5 5 1 5 5 5 5 5 5 5 5

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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=204010&curProgID=5728&lang=en