Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
2DOT104Game Programming Iı1+2+023

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Mode of Delivery Face to Face
Type of Course Unit Compulsory
Objectives of the Course The aim of the game programming course is to provide students with the basic knowledge and skills necessary to understand the game development process and gain skills in this field.
Course Content In this course, students will gain basic knowledge of programming, create and manage game projects, draw game outlines, determine game project milestones, and monitor progress.
Course Methods and Techniques 1: Recitation, 2: Question and Answer, 3: Discussion, 4: Exercise and Application, 5: Self-Study, 6: Problem Solving
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Specialist Tarık Bağrıyanık - -
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Weekly application examples and explanations (web environment)
-

Course Category
Mathematics and Basic Sciences %10
Engineering %10
Engineering Design %10
Social Sciences %10
Education %0
Science %0
Health %0
Field %60

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 20
Assignment 1 % 10
Attendance 1 % 10
Final examination 1 % 60
Total
4
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 3 42
Hours for off-the-c.r.stud 10 1 10
Assignments 10 1 10
Presentation 1 1 1
Mid-terms 1 2 2
Practice 10 1 10
Project 10 1 10
Final examination 1 2 2
Total Work Load   Number of ECTS Credits 3 87

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Knows how to create a new project in the game engine.
2 Can make studies and applications using the game engine.
3 Uses the created projects in the field of game development.
4 Gains the ability to advance oneself in terms of game creation ideas.
5 While applying digitalization of game design, adopts a problem-solution focused and critical approach
6 Improves his vision and applies his professional knowledge in the digital game field.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Interface design, transition between scenes, saving game settings
2 2D design game example and animation production with sprites
3 Switching between nature objects and day and night (HDRP and URP types)
4 Movement of characters with artificial intelligence support (NavMesh)
5 Providing animation support with the Tween plugin, adding and moving ready-made characters to the game
6 Using multiple cameras and adding a mini map to the scene
7 Light and shadow settings, game performance-related settings
8 Midterm
9 Add particle effects and graphic effects
10 Adding physics effects and providing the breaking effect
11 Making a multiplayer game and adding chat support to it
12 Providing multi-language support, adding a mission system and challenge system
13 Improving, optimizing and publishing the game
14 Revision of the shortcomings of the applications for the Final Exam, general criticism and evaluations


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 4 2 2 3 5 5 5 5 5 5 5
C2 3 4 2 3 5 5 5 5 5 5 5
C3 5 3 3 5 5 5 5 5 5 5 5
C4 5 4 5 5 5 5 5 5 5 5 5
C5 5 3 5 5 5 5 5 5 5 5 5
C6 5 5 5 5 5 5 5 5 5 5 5

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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=204024&curProgID=5728&lang=en