Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
2DOT106Plastic Modeling1+2+024

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Mode of Delivery Face to Face
Type of Course Unit Compulsory
Objectives of the Course The aim of the plastic modeling course is to enable students to experience, understand, and develop the application of character and space designs in three dimensions. This is achieved by transferring designs to a three-dimensional environment using ceramic clay and 2D sketch studies, within the context of game development. Additionally, the course aims to provide students with the basic knowledge and skills necessary to excel in this field.
Course Content In this course, students will acquire fundamental knowledge and hands-on experience in shaping objects in a three-dimensional environment using ceramic clay. They will learn to create and manage character and environment designs for game projects, outline game concepts based on these designs, and develop milestone designs for their game projects.
Course Methods and Techniques 1: Lecture, 2: Question and Answer, 3: Discussion, 4: Exercise and Application,
5: Demonstration, 6: Guided Practice, 7: Brainstorming,
8: Workshop / Field Application, 9: Self-Study, 10: Problem Solving, 11: Project-Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Ekrem Çetin Bigat - cetin.bigat@gedik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Documents, videos, and examples showcasing character and space designs in a 3D environment created using ceramic clay.
-

Course Category
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Attendance 14 % 0
Practice 10 % 0
Total
25
% 40

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 3 42
Hours for off-the-c.r.stud 14 1 14
Assignments 7 4 28
Mid-terms 1 1 1
Practice 14 2 28
Final examination 1 1 1
Total Work Load   Number of ECTS Credits 4 114

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Knows how to transition a project from the 2D sketch phase to the 3D environment, adeptly shaping designs by hand.
2 Proficient in crafting applications using ceramic clay.
3 Utilizes the generated 3D designs within the realm of game development.
4 Develops the ability to progress through the stages of creating game and character designs within a 3D environment.
5 During the transition of game design from 2D to 3D environments, students acquire skills in design development and problem-solving, focusing on a critical approach prior to digitalization applications.
6 She refines her vision and applies her professional expertise in the digital gaming industry


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Proficiency in designing and modeling two- and three-dimensional characters/spaces for professional projects. - Weekly application studies and explanations
2 Capable of consistently evaluating the developed character and space designs. - Weekly application studies and explanations
3 Possessing the knowledge and skills to utilize ceramic clay material techniques effectively in the creation of character and space designs tailored to the demands of the game industry. - Weekly application studies and explanations
4 Proficiency in effectively utilizing ceramic clay material to express creative ideas. - Weekly application studies and explanations
5 Capability to create professional projects through the design and modeling of two- and three-dimensional characters/spaces. - Weekly application studies and explanations
6 Capable of consistently evaluating the developed character and space designs. - Weekly application studies and explanations
7 Midterm - -
8 Capability to craft compelling character and space designs for digital games. - Weekly application studies and explanations
9 Tasarımları; oyunun teması, konusu ve hedef kitlesi bağlamında 3B ortamda etkili biçimde kullanılabilme - Weekly application studies and explanations
10 Ensuring the digital game project's development by transferring character and space designs developed in the 3D physical environment back to the computer environment. - Weekly application studies and explanations
11 Developing the game concept, including its features, originality, and commercial potential, through character and space designs. - Weekly application studies and explanations
12 Capability to analyze character and space designs within the context of game culture - Weekly application studies and explanations
13 Capability to analyze digital game designs developed from character and space designs. - Weekly application studies and explanations
14 Reviewing the shortcomings of the applications for the Final Exam, providing general criticism and evaluations. - Weekly application studies and explanations


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 5 5 4 5 5 5 5 5 5 5 5
C2 2 2 2 2 5 5 5 2 2 5 2
C3 5 3 3 3 5 5 5 5 5 5 5
C4 5 4 4 3 5 5 5 5 5 5 5
C5 5 4 5 5 5 5 5 5 5 5 5
C6 5 5 4 5 5 4 5 4 3 4 5

bbb


https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=204025&curProgID=5728&lang=en