Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
2DOT108Basic Design Practices1+2+023

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Mode of Delivery Face to Face
Type of Course Unit Compulsory
Objectives of the Course Basic Design Training provides an overview of basic design principles that are common to different design fields and applications. It aims to introduce students to an interdisciplinary design terminology and way of thinking that they can benefit from both during their education and in the later stages of their careers. “How does a designer think?”, “What are the factors that enable us to distinguish good and bad design practices?”, “Are there rules for creating a working design?” It encourages the development of non-conclusive answers to questions such as these and a critical awareness of the general assumptions and clichés that form the basis of these answers.
Course Content Through art and design examples and applications; Basic art and design principles such as point, line, texture, color, light - shadow, space - fullness, structure, rhythm, repetition, suitability, contrast, balance, sequence, order, integrity, hierarchy are discussed with applications and color theory and science, Applications are made through projects.
Course Methods and Techniques 1: Lecture, 2: Question and Answer, 3: Discussion, 4: Drill and Practice, 5: Demonstration, 6: Guided Practice, 7: Role Play, 8: Study Group, 9: Simulation, 10: Brainstorming, 11: Laboratory/Workshop/Field Application, 12: Self-Study, 13: Problem Solving, 14: Project Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Yeter Beriş - Yeter.berisç@gedik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Temel Sanat Eğitimi, Nevide Gökaydın kitabı
Temel Sanat Eğitimi, Prof. Dr. Güler Ertan – Dr. Emin Sansarcı.
Temel Sanat Eğitimi ve Dijital Ortam, Irnak İnan Akçadoğan
Weekly lecture notes, visual examples and explanations (digital presentations).
-

Course Category
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Assignment 5 % 0
Attendance 14 % 0
Practice 14 % 0
Final examination 1 % 60
Total
35
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 3 42
Hours for off-the-c.r.stud 14 1 14
Assignments 5 1 5
Mid-terms 1 1 1
Practice 14 1 14
Final examination 1 1 1
Total Work Load   Number of ECTS Credits 3 77

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Understands, explains and examples the nature of the design process and basic design principles.
2 Student creates original designs
3 Uses student experiences in the field of design. Develops creative ideas.
4 The student is equipped with basic knowledge in art and design formation and applies them.
5 Establishes a relationship with design and interdisciplinary art and criticizes and interprets with the acquired awareness.
6 Develops vision and applies professional knowledge in the field of digital gaming.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Explaining course introduction, implementation and evaluation information to the student. Emphasizing the importance of the course within the curriculum and its interaction with other courses. - Temel Sanat Eğitimi, Nevide Gökaydın
2 Giving the project subject through the basic principles and elements of design - Temel Sanat Eğitimi ve Dijital Ortam, Irnak İnan Akçadoğan
3 Evaluation of the dot-line-texture structure of the sketches based on the project subject. Reinforcing the subject with examples and applications related to the project subject - Temel Sanat Eğitimi, Prof. Dr. Güler Ertan – Dr. Emin Sansarcı
4 What are Overpaint and Photobash? Evaluation and Applications through examples. - Weekly lecture notes, visual examples and explanations (digital presentations).
5 Discussing the basic theories and principles of color with a new perspective, the formation of color and the color spectrum through the project. Criticizing the pigment-based color circle, primary colors, secondary colors, derivative colors, contrasting colors, warm and cold colors on the project. - Weekly lecture notes, visual examples and explanations (digital presentations).
6 Reconsidering the relationship between shape and form, the concepts of tone and value, light-shadow and tone values with examples through the project. Explaining the subject of value through sample visuals and reinforcing the color concepts conveyed with applications. - Weekly lecture notes, visual examples and explanations (digital presentations).
7 Midterm - -
8 Introduction to graphic stylization with organic studies. Explaining the new project with examples. - Weekly lecture notes, visual examples and explanations (digital presentations).
9 Making pencil sketches and creating patterns with a selected organic product - Weekly lecture notes, visual examples and explanations (digital presentations).
10 Creating graphic styles from patterns obtained with organic study - 1 - Weekly lecture notes, visual examples and explanations (digital presentations).
11 Creating graphic styles from patterns obtained with organic study - 2 - Weekly lecture notes, visual examples and explanations (digital presentations).
12 Evaluation of the form structure of graphic styles developed from organic studies and development of composition fiction - 1 - Weekly lecture notes, visual examples and explanations (digital presentations).
13 Evaluating the composition of designed graphic styles and making exhibition preparations - Weekly lecture notes, visual examples and explanations (digital presentations).
14 General critique and evaluation of Applications for Final Exam and exhibition. - -


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 4 2 1 1 5 5 5 1 1 1 1
C2 1 4 1 1 5 5 5 1 1 1 1
C3 5 3 1 5 5 5 5 1 1 1 1
C4 5 4 1 5 5 5 5 1 1 1 1
C5 5 3 1 5 5 5 5 1 1 1 1
C6 5 5 1 5 5 5 5 5 1 1 1

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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=204026&curProgID=5728&lang=en