Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
2DOT110Concept Design Iı2+2+034

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Mode of Delivery Face to Face
Type of Course Unit Compulsory
Objectives of the Course By looking at the gaming industry, students will discuss character design, which has an important place in concept design and can be applied on digital platforms and mobile. In character design, they will examine the anatomical structure, accessory, weapon design and movement analysis and its relationship with space
Course Content Analysis of game characters, basics of general principles of character design, anatomical character analysis, definition of characteristic movement, definition of usability principles of the character in different media suitable for the scenario in game design, creation of digitally supported character design (via Adobe illustrator and Adobe Photoshop), character board design, graphic interface designs. Basic topics such as character animation, background design, camera movements and character connections will be covered.
Course Methods and Techniques 1: Lecture, 2: Question and Answer, 3: Discussion, 4: Exercise and Practice, 5: Demonstration, 6: Guided Practice, 7: Working Group 8: Brain Storming, 11: Laboratory/Workshop/Field Application, 12: Self-Study, 13: Problem Solving, 14: Project-Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Yeter Beriş - yeter.beris@gedik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Weekly visual examples and explanations (on the web). Weekly project sheets (photocopy). Weekly visual examples and explanations (on the web).
-

Course Category
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Assignment 6 % 0
Final examination 1 % 60
Total
8
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 3 45
Hours for off-the-c.r.stud 14 1 14
Assignments 7 3 21
Presentation 2 1 2
Mid-terms 1 1 1
Practice 14 2 28
Final examination 1 1 1
Total Work Load   Number of ECTS Credits 4 112

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Knows the basic principles in character design.
2 Character design can be categorized by construction technique and type according to the game structure.
3 Can design any visual graphic interface required for basic game production.
4 Gains the ability to think creatively and visually in character design in game development.
5 While performing digitization applications of design, adopts a problem-solution focused and critical approach.
6 Develops vision and applies professional knowledge in the field of digital gaming.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Presentation of semester course content. Explanation of the basic rules and principles of character design with examples. - Weekly lecture notes, visual examples and explanations (digital presentations).
2 Hardware techniques in 2D character designs - Weekly lecture notes, visual examples and explanations (digital presentations).
3 Determining the project topic in 2D character solutions and discussing the game scenario - Weekly lecture notes, visual examples and explanations (digital presentations).
4 Evaluation of character designs suitable for the project title - Weekly lecture notes, visual examples and explanations (digital presentations).
5 Discussing the relationship between environmental and space designs suitable for the game scenario and character design - 1 - Weekly lecture notes, visual examples and explanations (digital presentations).
6 Application of silhouette character designs on the project determined by the design panels in the Photoshop program -2- - Weekly lecture notes, visual examples and explanations (digital presentations).
7 Midterm - -
8 Converting and designing the character design developed in accordance with the project subject into pixel art character - 1 - Weekly lecture notes, visual examples and explanations (digital presentations).
9 Converting and designing the character design developed in accordance with the project subject into pixel art character - 2 - Weekly lecture notes, visual examples and explanations (digital presentations).
10 Converting and designing the character design and environmental design developed in accordance with the project subject into pixel art. - Weekly lecture notes, visual examples and explanations (digital presentations).
11 Evaluating the project and revising it based on its deficiencies - 1 - Weekly lecture notes, visual examples and explanations (digital presentations).
12 Evaluating the project and revising it based on its deficiencies - 2 - Weekly lecture notes, visual examples and explanations (digital presentations).
13 Animating the developed game characters for the game - Weekly lecture notes, visual examples and explanations (digital presentations).
14 Revision of deficiencies in Applications for the Final Exam, general criticism and evaluations. - Weekly lecture notes, visual examples and explanations (digital presentations).


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 4 2 1 1 5 5 5 5 5 5 5
C2 1 4 1 1 5 5 5 5 5 5 5
C3 5 3 1 5 5 5 5 5 5 5 5
C4 5 4 1 5 5 5 5 5 5 5 5
C5 5 3 1 5 5 5 5 5 5 5 5
C6 5 5 1 5 5 5 5 5 5 5 5

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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=204027&curProgID=5728&lang=en