Week | Topics | Study Materials | Materials |
1 |
1. TRANSPORTATION AND ASSIGNMENT PROBLEMS
1.1 DEFINITION AND APPLICATION OF TRANSPORTATION PROBLEMS
1.2 FINDING THE INITIAL BASIC SOLUTION TO BALANCED TRANSPORTATION PROBLEMS
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Course Notes
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2 |
1.3 TRANSPORTATION SYMPLEX METHOD
1.4 SENSITIVITY ANALYSIS OF TRANSPORTATION PROBLEMS
1.5 ASSIGNMENT PROBLEMS
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Course Notes
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3 |
2. INTEGER PROGRAMMING
2.1 INTRODUCTION TO INTEGER PROGRAMMING
2.2 MODELING INTEGER PROGRAMMING PROBLEMS
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Course Notes
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4 |
2.3 SOLUTION APPROACHES IN INTEGER PROGRAMMING
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Course Notes
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5 |
2.4 BRANCH AND BOUNDARY ALGORITHM
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Course Notes
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6 |
3. GOAL PROGRAMMING
3.1 MODELING GOAL PROGRAMMING PROBLEMS
3.1.1 Non-Priority Goal Programming
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Course Notes
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7 |
3.1.2 Priority Goal Programming
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Course Notes
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8 |
EXAM
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9 |
3.2 SOLUTION OF GOAL PROGRAMMING MODELS
3.2.1 Simplex Algorithm in Goal Programming
3.2.2 Computer Solution of Primary Goal Programming Problems
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Course Notes
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10 |
4. DYNAMIC PROGRAMMING
4.1 ELEMENTS OF A DYNAMİC PROGRAMING
4.1.1 Key features
4.1.2 Mathematical Formulation and Calculation Method
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Course Notes
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11 |
4.2 Deterministic Dynamic Programming
4.2.1 Shortest Path Problems
4.2.2 Resource Distribution Problems
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Course Notes
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12 |
4.2.3 Backpack Problems
4.2.4 Production-Purchasing Problems
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Course Notes
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13 |
DERTERMINISTIC DYNAMIC PROGRAMING, Shortest Path Problems, Resource Allocation Problems, Backpack Problems, Production–Purchasing Problems
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Course Notes
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14 |
5. GAME THEORY
5.1 DEFINITIONS
5.2 TYPES OF GAME SITUATIONS
5.3 TWO-PLAYER ZERO-SUM GAMES
5.3.1 Equilibrium Point and Stable Games
5.3.2 Superior Strategies and Defeating
5.3.3 Unstable Games
5.3.4 Graphical Solution Method: 2x2, mx2 and 2xn Size Games
5.3.5 Modeling with Linear Programming
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Course Notes
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15 |
5.4 TWO-PLAYER FIXED-SUM GAMES
5.5 TWO-PLAYER NON-FIXED-SUM GAMES
5.6 N–PERSON GAMES
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Course Notes
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