| Week | Topics | Study Materials | Materials | 
				| 1 | Information regarding the scope of course |  |  | 
				| 2 | Theoretical information about the basics of three-dimensional design and about the perspective and introduction of the 3D S Max interface |  |  | 
				| 3 | Introduction to Main Toolbar and basic functions and applications, recognizing and understanding the possibilities of basic primitive parametric geometric forms and Compound Objects, Extended Primitives. |  |  | 
				| 4 | Basic of 2D drawing, Edit Spline, Extrude Segments logic, Outline, drawing with Curves and understanding scale drawing with digital inputs |  |  | 
				| 5 | Snaps, Coordinate Systems, Import, Export, Edit Mesh Proboolean, Soft Selection, Alignment tools, Mirror |  |  | 
				| 6 | Exam. |  |  | 
				| 7 | Mesh Modelling, Smoothing group, Attach, Detach. Set & Select ID logic, Array, Instance copy logic, |  |  | 
				| 8 | Modifier List: Bend Noise Shell, Twist FFD2x2x2, FFD3x3x3, FFD4x4x4 FFD Box, Grouping, Name and Selection |  |  | 
				| 9 | Modifier List: Bevel Profile, Lathe, Taper Symmetry |  |  | 
				| 10 | Poly Modelling and Layers Logic activating or deactivating Naming layers, Understanding Freeze - Unfreeze |  |  | 
				| 11 | Physical Camera adjustment logic, Max standard Lights, Shading, Material Editor Window, Multi/Sub-Object texture over ID editor |  |  | 
				| 12 | Modifier List: 3D composition application with Cloth and visualization settings with 3D S Max Render and Chrome Effect application |  |  | 
				| 13 | Visualization settings with 3D S Max Render, Ambient reflections permeability transparency knowledge Glass making, bump property and creating Render Visual file applications |  |  | 
				| 14 | FINAL EXAM |  |  |