Week | Topics | Study Materials | Materials |
1 |
Information regarding the scope of course
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2 |
Theoretical information about the basics of three-dimensional design and about the perspective and introduction of the 3D S Max interface
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3 |
Introduction to Main Toolbar and basic functions and applications, recognizing and understanding the possibilities of basic primitive parametric geometric forms and Compound Objects, Extended Primitives.
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4 |
Basic of 2D drawing, Edit Spline, Extrude Segments logic, Outline, drawing with Curves and understanding scale drawing with digital inputs
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5 |
Snaps, Coordinate Systems, Import, Export, Edit Mesh Proboolean, Soft Selection, Alignment tools, Mirror
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6 |
Exam.
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7 |
Mesh Modelling, Smoothing group, Attach, Detach. Set & Select ID logic, Array, Instance copy logic,
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8 |
Modifier List: Bend Noise Shell, Twist FFD2x2x2, FFD3x3x3, FFD4x4x4 FFD Box, Grouping, Name and Selection
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9 |
Modifier List: Bevel Profile, Lathe, Taper Symmetry
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10 |
Poly Modelling and Layers Logic activating or deactivating Naming layers, Understanding Freeze - Unfreeze
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11 |
Physical Camera adjustment logic, Max standard Lights, Shading, Material Editor Window, Multi/Sub-Object texture over ID editor
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12 |
Modifier List: 3D composition application with Cloth and visualization settings with 3D S Max Render and Chrome Effect application
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13 |
Visualization settings with 3D S Max Render, Ambient reflections permeability transparency knowledge Glass making, bump property and creating Render Visual file applications
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14 |
FINAL EXAM
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