Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
4GİT202Fundamentals Of 3D Design1+2+024

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Visual Communication Design
Mode of Delivery Face to Face
Type of Course Unit Compulsory
Objectives of the Course The aim of this course is to develop three-dimensional design skills of the students on a digital based platform. Students are provided to learn the ideas and design activities, solid modelling and visualization techniques they want to imagine and tell by utilizing the opportunities provided by the digital platforms. Students, following applications of modelling strategies as well as basic knowledge of three-dimensional design on the 3D S Max program, learn basic subjects such as behavior of light in the real world, texture and surface knowledge, camera adjustment at the Rendering (Presentation) stage by realizing applications on the three-dimensional software processes that correspond in virtual environment and experiencing basic design processes.
Course Content
In this course, students develop the modeling and visualization skills and logic for 3D modeling on 3D S Max program which is one of the most advanced solid modeling programs in the world.
Course Methods and Techniques
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Instructor Ahmet Murat Gezgin
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Caner BAYRAKTAR 3D STUDIO MAX 2017 Kitapları tavsiye edilir
Emrah ÇELİK 3D S Max ile Görselleştirme 2008, 2011 ve 2014 Kitapları ile

Course Category
Engineering Design %20
Field %80

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 4 56
Hours for off-the-c.r.stud 14 3 42
Mid-terms 1 4 4
Final examination 1 4 4
Total Work Load   Number of ECTS Credits 4 106

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Learns modelling and strategy development with 3D S Max program. Ö02
2 Comprehends digital platform logic about three dimensional design.
3 The student develops the ability of observing and analyzing the real-world light on the surfaces (reflection, transparency, permeability, shade and brightness etc.) while performing visual design activity in the 3D S MAX environment.
4 Develops the ability to design and imagine as part of the dynamic activity of the design process through the learned 3D software.
5 Learns how to acquire knowledge and do research from a variety of sources in order to increase personal knowledge and skills while learning.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Information regarding the scope of course
2 Theoretical information about the basics of three-dimensional design and about the perspective and introduction of the 3D S Max interface
3 Introduction to Main Toolbar and basic functions and applications, recognizing and understanding the possibilities of basic primitive parametric geometric forms and Compound Objects, Extended Primitives.
4 Basic of 2D drawing, Edit Spline, Extrude Segments logic, Outline, drawing with Curves and understanding scale drawing with digital inputs
5 Snaps, Coordinate Systems, Import, Export, Edit Mesh Proboolean, Soft Selection, Alignment tools, Mirror
6 Exam.
7 Mesh Modelling, Smoothing group, Attach, Detach. Set & Select ID logic, Array, Instance copy logic,
8 Modifier List: Bend Noise Shell, Twist FFD2x2x2, FFD3x3x3, FFD4x4x4 FFD Box, Grouping, Name and Selection
9 Modifier List: Bevel Profile, Lathe, Taper Symmetry
10 Poly Modelling and Layers Logic activating or deactivating Naming layers, Understanding Freeze - Unfreeze
11 Physical Camera adjustment logic, Max standard Lights, Shading, Material Editor Window, Multi/Sub-Object texture over ID editor
12 Modifier List: 3D composition application with Cloth and visualization settings with 3D S Max Render and Chrome Effect application
13 Visualization settings with 3D S Max Render, Ambient reflections permeability transparency knowledge Glass making, bump property and creating Render Visual file applications
14 FINAL EXAM


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12
All 3 2 3 5 4 3 3 4 4 2 3 4
C1 3 2 3 5 4 3 3 4 4 2 3 4
C2 3 2 3 5 3 3 3 3 4 2 3 4
C3 3 2 3 5 4 3 3 4 3 2 3 3
C4 2 3 4 5 4 3 4 4 2 2 3 4
C5 4 3 4 4 5 5 4 5 4 4 4 5

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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=208850&curProgID=5717&lang=en