Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
7GİT4053D Visual Animation And Animation2+2+034

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Visual Communication Design
Mode of Delivery Face to Face
Type of Course Unit Compulsory
Objectives of the Course The aim of this course is to prepare a pre-designed or by students in Autodesk Maya designed and modeled Character to its animation. The character going being Rigged and Textured and animated with "pose to pose" or with motion capturing technique which captures real life movement and digitalise to transfers these acts to a in 3D world created character. Rendering the character animation in Autodesk Maya and compositing the animation with sound effects in a video editing software and the presentation the ultimate animation of Characters.
Course Content Pre-designed or by students in Autodesk Maya designed and modeled Characters Rigging and animating with "pose to pose" or with motion capturing technique. Rendering with Arnold renderer, adding sound effects and presentation.
Course Methods and Techniques
Prerequisites and co-requisities None
Course Coordinator Prof. Hayriye Koç Başara
Name of Lecturers Instructor MUSTAFA KÜÇÜKAVŞAR
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Grafik & Animasyon (Modüler Sisteme Göre)


Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 4 56
Hours for off-the-c.r.stud 14 4 56
Mid-terms 1 4 4
Final examination 1 4 4
Total Work Load   Number of ECTS Credits 4 120

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 He/She can prepare already created or going to be designed character to its animation
2 He/She knows what Rigging in 3D animation
3 Student can transfer analog movements captured by motion Capturing to characters
4 He/She recognizes what Keyframe animation, Pose to Pose animation and Camera animations 
5 The 3d character animation can be prepared with the background of the scene and render it with Arnold Renderer.
6 He/She can properly present 3d character animation by including sound effects with video editing programs.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Information about the scope of the course and the program.
2 Preparing Character to animation, introduction to Rigging
3 Introduction Rigging, Human IK / FK
4 Using Autodesk Maya Human IK Quick Rig and skinning I
5 Using Autodesk Maya Human IK Quick Rig and skinning II
6 After using Autodesk Maya Human IK Quick Rig preparing Character to Keyframe ve Pose to Pose animation
7 Exam / Project submission
8 Transfering Motion Capturing data to Character
9 Using Animation layers to editing inconsistencies between Motion Capturing Data and animation
10 Using Blend-Shape animation for Facial expression
11 Preparing Character with facial expression and Camera Animation to Rendering of complete animation
12 Illuminating the Character in a chosen environment and rendering with Arnold-Renderer
13 Adding sound/effects to the animation in a video editing Software and preparing the animation to presentation
14 Exam / Project submission


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12
C1 3 3 4 5 4 4 5 5 5 3 4
C2 3 3 4 5 4 4 5 5 5 3 4
C3 4 4 4 5 4 4 5 5 5 3 4
C4 4 4 5 5 5 5 5 5 5 3 4
C5 4 5 5 5 5 5 5 5 5 3 4
C6 4 5 5 5 5 5 5 5 5 3 4

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https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=208888&curProgID=5717&lang=en