Week | Topics | Study Materials | Materials |
1 |
Information about the scope of the course and the program.
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2 |
Preparing Character to animation, introduction to Rigging
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3 |
Introduction Rigging, Human IK / FK
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4 |
Using Autodesk Maya Human IK Quick Rig and skinning I
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5 |
Using Autodesk Maya Human IK Quick Rig and skinning II
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6 |
After using Autodesk Maya Human IK Quick Rig preparing Character to Keyframe ve Pose to Pose animation
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7 |
Exam / Project submission
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8 |
Transfering Motion Capturing data to Character
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9 |
Using Animation layers to editing inconsistencies between Motion Capturing Data and animation
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10 |
Using Blend-Shape animation for Facial expression
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11 |
Preparing Character with facial expression and Camera Animation to Rendering of complete animation
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12 |
Illuminating the Character in a chosen environment and rendering with Arnold-Renderer
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13 |
Adding sound/effects to the animation in a video editing Software and preparing the animation to presentation
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14 |
Exam / Project submission
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