| Week | Topics | Study Materials | Materials |
| 1 |
Information about the scope of the course and the program.
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| 2 |
Preparation of the already designed or going to be designed character reference images in the Photoshop to help in modeling in Maya and import of reference images to Maya.
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| 3 |
Modeling of the character's head using the Box modeling and the Sub Division modeling technique.
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| 4 |
Modeling the body of the character using the Box Modeling and Sub Division modeling technique, regardless of the character's head.
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| 5 |
Modeling of the character's arms and hands using the Box modeling and Sub Division modelling technique
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| 6 |
Modeling of the character's legs and feet using the Box modeling and Sub Division modelling technique, connecting all the limbs of the character.
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| 7 |
Exam / Project submission
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| 8 |
Adding character shaders and preparing for Texture Mapping
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| 9 |
Preparation of the character's Texture Mapping
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| 10 |
Exporting character to Photoshop with UV Mapping and creating texture using the 3D capabilities of the Photoshop
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| 11 |
Application the texture to the character in Maya, which is designed in Photoshop
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| 12 |
Preparation of the scene of the character's rendering, using the Arnold Renderer.
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| 13 |
Retrieving the character's rendering as a still image.
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| 14 |
Exam / Project submission
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