Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
6EDS302Operations Research II2+2+03418.03.2026

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Industrial Engineering
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course Assignment Problems, Transportation Problems, Integer Programming, Objective Programming, Dynamic Programming, Game Theory are taught more advanced topics and solution techniques in the field of operations research, thus providing students with the skills to solve complex problems encountered in the business world or engineering.
Course Content Assignment Problems, Transportation Problems, Integer Programming, Objective Programming, Dynamic Programming, Game Theory
Course Methods and Techniques
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. ....
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Winston, Wayne L., “Operations Research: Applications and Algorithms”, Fourth Edition, Brooks/Cole-Thomson Learning, 2004.
Course Notes 1. Hamdy A Taha, “Operations Research: An Introduction”, 8th Edition, Pearson Education, Inc., 2002.
2. Öztürk, A., Yöneylem Araştırması, Ekin Yayınevi, Bursa, 2016.

Course Category
Mathematics and Basic Sciences %30
Engineering %50
Engineering Design %20

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 30
Quizzes 2 % 20
Final examination 1 % 50
Total
4
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 2 28
Hours for off-the-c.r.stud 14 2 28
Mid-terms 3 3 9
Practice 14 2 28
Final examination 1 10 10
Total Work Load   Number of ECTS Credits 4 103

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Students can analyze the problem by using basic knowledge of mathematics and engineering for assignment problems, construct a linear programming model of the problem, and find the optimal solution to the problem using the Hungarian Algorithm technique.
2 Students can analyze the problem using basic mathematical and engineering knowledge for transportation problems, construct a linear programming model of the problem, find the appropriate initial solution with the Northwest Corner Method, Lowest Costs Method or VOGEL methods, and find the optimal solution of the problem using the Transportation Simplex Algorithm method
3 Students can analyze the problem by using basic mathematics and engineering knowledge for integer problems, build the model of the problem, and find the optimal solution of the problem by using the Branch-Boundary Algorithm technique.
4 Students can analyze the problem by using basic mathematical and engineering knowledge for priority target programming problems, build a model of the problem, and find the optimal solution to the problem by using the Priority Target Programming Simplex Algorithm technique.
5 Students can analyze the problem by using basic mathematical and engineering knowledge for non-priority target programming problems, build a model of the problem, find the optimal solution of the problem by using the Non-Priority Target Programming Simplex Algorithm technique.
6 Students can analyze the problem by using basic mathematics and engineering knowledge for dynamic programming problems, build the model of the problem, and find the optimal solution of the problem with Dynamic Programming techniques.
7 Students can analyze the problem by using basic mathematics and engineering knowledge for game theory problems, build a model of the problem, calculate optimal karma strategies and the value of the game with Game Theory techniques.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 1. TRANSPORTATION AND ASSIGNMENT PROBLEMS 1.1 DEFINITION AND APPLICATION OF TRANSPORTATION PROBLEMS 1.2 FINDING THE INITIAL BASIC SOLUTION TO BALANCED TRANSPORTATION PROBLEMS Course Notes
2 1.3 TRANSPORTATION SYMPLEX METHOD 1.4 SENSITIVITY ANALYSIS OF TRANSPORTATION PROBLEMS 1.5 ASSIGNMENT PROBLEMS Course Notes
3 2. INTEGER PROGRAMMING 2.1 INTRODUCTION TO INTEGER PROGRAMMING 2.2 MODELING INTEGER PROGRAMMING PROBLEMS Course Notes
4 2.3 SOLUTION APPROACHES IN INTEGER PROGRAMMING Course Notes
5 2.4 BRANCH AND BOUNDARY ALGORITHM Course Notes
6 3. GOAL PROGRAMMING 3.1 MODELING GOAL PROGRAMMING PROBLEMS 3.1.1 Non-Priority Goal Programming Course Notes
7 3.1.2 Priority Goal Programming Course Notes
8 EXAM
9 3.2 SOLUTION OF GOAL PROGRAMMING MODELS 3.2.1 Simplex Algorithm in Goal Programming 3.2.2 Computer Solution of Primary Goal Programming Problems Course Notes
10 4. DYNAMIC PROGRAMMING 4.1 ELEMENTS OF A DYNAMİC PROGRAMING 4.1.1 Key features 4.1.2 Mathematical Formulation and Calculation Method Course Notes
11 4.2 Deterministic Dynamic Programming 4.2.1 Shortest Path Problems 4.2.2 Resource Distribution Problems Course Notes
12 4.2.3 Backpack Problems 4.2.4 Production-Purchasing Problems Course Notes
13 DERTERMINISTIC DYNAMIC PROGRAMING, Shortest Path Problems, Resource Allocation Problems, Backpack Problems, Production–Purchasing Problems Course Notes
14 5. GAME THEORY 5.1 DEFINITIONS 5.2 TYPES OF GAME SITUATIONS 5.3 TWO-PLAYER ZERO-SUM GAMES 5.3.1 Equilibrium Point and Stable Games 5.3.2 Superior Strategies and Defeating 5.3.3 Unstable Games 5.3.4 Graphical Solution Method: 2x2, mx2 and 2xn Size Games 5.3.5 Modeling with Linear Programming Course Notes
15 5.4 TWO-PLAYER FIXED-SUM GAMES 5.5 TWO-PLAYER NON-FIXED-SUM GAMES 5.6 N–PERSON GAMES Course Notes

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
All 3 5 5
C1 3 5 5
C2 3 5 5
C3 3 5 5
C4 3 5 5
C5 3 5 5
C6 3 5 5
C7 3 5 5

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