Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
1DOT101Programming Fundamentals I1+2+02515.10.2024

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course The aim of this course is to teach students the basic concepts of programming such as algorithms, flow diagrams and structural programming, and to gain the ability to code basic programming with a programming language.
Course Content The content of the course provides a basic introduction to programming concepts and defines the basic units of measurement of computer science. It teaches students the first steps on how to design algorithms in order to give them problem solving skills. Focusing on basic programming constructs such as decision structures and loop structures, it provides examples of how to use these constructs. It also gives examples of looping and decision structures using the C++ programming language and explains how to use one- and multi-dimensional arrays. Finally, it covers programming techniques such as dynamic arrays, list structures and subroutines. This course aims to provide students with basic programming skills and a solid foundation in computer science.
Course Methods and Techniques 1: Theoretical Expression, 2: Drill and Practice, 3: Problem Solving, 4: Question and Answer, 5: Discussion, 6: Demonstration, 7: Study Group, 8: Directed Practice, 9: Brainstorming, 10: Self-Study, 11: Problem Solving, 12: Project Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Instructor Sevcan Karakuş sevcan.karakus@gmail.com
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Köseoğlu, K. (2005). Programcılık Mantığı. İstanbul: Pusula Yayıncılık.
Vatansever, F. (2020). Algoritma Geliştirme ve Programlamaya Giriş, 14. Baskı, Seçkin Yayınları.

Course Category
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 3 45
Hours for off-the-c.r.stud 14 1 14
Assignments 10 1 10
Mid-terms 2 2 4
Practice 10 1 10
Final examination 1 4 4
Total Work Load   Number of ECTS Credits 3 87

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Knows how to create a new project in the game engine.
2 Can make studies and applications using the game engine.
3 Uses the created projects in the field of game development.
4 Gains the ability to advance oneself in terms of game creation ideas.
5 Becomes familiar with the C++ programming language. Be able to use the basic constructs of C++.
6 Improves his vision and applies his professional knowledge in the digital game field.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Programming Fundamentals. Weekly application examples and explanations (web environment)
2 Computer Units of Measure, Basic Concepts. Boolean Algebra. Weekly application examples and explanations (web environment)
3 Algorithm Concept and Problem Solving. Weekly application examples and explanations (web environment)
4 Flow Diagrams and Basic Programming Structures. Weekly application examples and explanations (web environment)
5 Coding on Language Independent Programming Environments. Weekly application examples and explanations (web environment)
6 Introduction to C++ Programming. Weekly application examples and explanations (web environment)
7 Decision Structures. Weekly application examples and explanations (web environment)
8 Midterm
9 Loop Structures. Weekly application examples and explanations (web environment)
10 Examples of Loop and Decision Structures. Weekly application examples and explanations (web environment)
11 One-dimensional Arrays. Weekly application examples and explanations (web environment)
12 Multi-dimensional Arrays. Weekly application examples and explanations (web environment)
13 Dynamic Arrays and List Structures. Weekly application examples and explanations (web environment)
14 Subprograms and Programming Techniques. Weekly application examples and explanations (web environment)

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 2 3 4 1 1 1 1 1 1 1 2
C2 2 3 5 2 1 1 1 1 1 1 2
C3 3 3 5 3 1 1 1 1 1 1 3
C4 3 3 5 3 1 1 1 1 1 1 2
C5 2 3 4 4 1 1 1 1 1 1 2
C6 2 3 4 4 1 1 1 1 1 1 2

  bbb

  
  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=237449&curProgID=5728&lang=en