Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
1DOT103Game Programming I1+4+035

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course Aim of the Course The aim of the game programming course is to provide students with the basic knowledge and skills necessary to understand the game development process and gain skills in this field.
Course Content Bu derste öğrencilere programlamanın temel bilgileri verilecek, oyun projeleri oluşturulup yönetilecek, oyun taslakları çizilecek, oyun projesinin kilometre taşları belirlenecek ve ilerleme izlenecektir
Course Methods and Techniques 1: Lecture, 2: Question and Answer, 3: Discussion, 4: Exercise and Practice, 5: Demonstration, 6: Guided Practice, 7: Working Group 8: Brain Storming, 11: Laboratory/Workshop/Field Application, 12: Self-Study, 13: Problem Solving, 14: Project-Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Instructor Onat Korucu onatkorucu@gmail.com
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Weekly application examples and explanations (web environment)
Documents, videos and examples on the game engine page
Jesse Schell - The Art of Game Design_ A Book of Lenses, Second Edition-A K Peters_CRC Press (2014)
https://www.w3schools.com/cs/index.php
-

Course Category
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 43
Attendance 14 % 7
Final examination 1 % 50
Total
16
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 5 70
Hours for off-the-c.r.stud 5 4 20
Mid-terms 1 15 15
Practice 14 1 14
Final examination 1 20 20
Total Work Load   Number of ECTS Credits 5 139

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Knows the basics of C# language and Object-Oriented Development.
2 Knows how to create and develop simple projects with C#
3 Knows how to create a new project in the game engine.
4 Can make simple studies and applications using the game engine
5 Analizes a relatively big game idea into smaller mechanics to implement iteratively.
6 While applying digitalization of game design, adopts a problem-solution focused and critical approach.
7 Improves his vision and applies his professional knowledge in the digital game field.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Meeting with students, Introduction to the contents of the lecture, an overview of Game as an entity. Basics of the software/hardware Weekly application examples and explanations (web environment)
2 Set-ups of the tools like Unity 3D, Git, Rider, C# .NET SDK Weekly application examples and explanations (web environment)
3 Basics of C# Syntax - Simple applications Weekly application examples and explanations (web environment)
4 Basics of Programming with C# (Classes, Methods) - Creating a text based game Weekly application examples and explanations (web environment)
5 Basics of Programming with C# (variables, lists) - Creating a text based game Weekly application examples and explanations (web environment)
6 Basics of Programming with C#(conditionals, loops) - Creating a text based game Weekly application examples and explanations (web environment)
7 Midterm Weekly application examples and explanations (web environment)
8 Basics of Programming with C#(OOP and SOLID concepts, basic math and string operations) - Creating a text based game Weekly application examples and explanations (web environment)
9 Unity 3D Basics Weekly application examples and explanations (web environment)
10 Unity 3D User Interface Weekly application examples and explanations (web environment)
11 Unity 3D Physics Weekly application examples and explanations (web environment)
12 Unity 3D Game Project Weekly application examples and explanations (web environment)
13 Unity 3D Game Project Weekly application examples and explanations (web environment)
14 Revision of the shortcomings of the applications for the Final Exam, general criticism and evaluations Weekly application examples and explanations (web environment)

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 1 5 5 3 3 2 1 1 2 2 1
C2 1 5 5 3 3 2 1 1 2 2 1
C3 1 5 5 3 3 2 1 1 2 2 1
C4 1 5 5 3 3 2 1 1 2 2 1
C5 1 5 5 3 3 2 1 1 2 2 1
C6 1 5 5 3 3 2 1 1 2 2 1
C7 1 5 5 3 3 2 1 1 2 2 1

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=237450&curProgID=5728&lang=en