| Week | Topics | Study Materials | Materials |
| 1 |
Presentation of semester course content. Explanation of the basic rules and principles of character design with examples.
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 2 |
Hardware techniques in 2D character designs
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 3 |
Determining the project topic in 2D character solutions and discussing the game scenario
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 4 |
Evaluation of character designs suitable for the project title
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 5 |
Discussing the relationship between environmental and space designs suitable for the game scenario and character design - 1
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 6 |
Application of silhouette character designs on the project determined by the design panels in the Photoshop program -2-
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 7 |
Midterm
|
-
|
-
|
| 8 |
Converting and designing the character design developed in accordance with the project subject into pixel art character - 1
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 9 |
Converting and designing the character design developed in accordance with the project subject into pixel art character - 2
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 10 |
Converting and designing the character design and environmental design developed in accordance with the project subject into pixel art.
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 11 |
Evaluating the project and revising it based on its deficiencies - 1
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 12 |
Evaluating the project and revising it based on its deficiencies - 2
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 13 |
Animating the developed game characters for the game
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|
| 14 |
Revision of deficiencies in Applications for the Final Exam, general criticism and evaluations.
|
-
|
Weekly lecture notes, visual examples and explanations (digital presentations).
|