Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
3DOT201Game Production Studio I1+2+02502.10.2024

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course The aim of this course is for students to learn the production stages that should be followed in game development. While learning these stages, the student will develop a predetermined digital game. The course is integrated with the Game Development course
Course Content To develop a digital game, they learn and apply teamwork, team formation, weekly workflow control, and task distribution. They complete the process of transforming a digital game from the idea stage into a game design document. They learn to create technical documents to be added to the game design document and how to work collaboratively through a cloud system. They then begin developing their digital game based on a specified project.
Course Methods and Techniques 1: Lecture, 2: Q&A (Question and Answer), 3: Discussion, 4: Practice, 5: Self-Study, 6: Group Work, 7: Research and Development.
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Engin Deniz Erbaş engindeniz.erbas@gedik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Rules of Play- Game Design Fundamentals Katie Salen and Eric Zimmerman.
Ernest Adams. Rules of Play- Game Design Fundamentals Katie Salen and Eric Zimmerman.
The Video Game Theory Reader 2, Edited by Bernard Perron and Mark J. P. Wolf
A THEORY OF FUN for Game Design By Raph Koster
Course Notes -

Course Category
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Attendance 14 % 20
Practice 14 % 20
Project 1 % 60
Total
29
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 3 45
Hours for off-the-c.r.stud 14 3 42
Mid-terms 1 1 1
Practice 14 1 14
Project 14 2 28
Final examination 1 1 1
Total Work Load   Number of ECTS Credits 5 131

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Learns about team dynamics, teamwork, and task distribution in developing a digital game.
2 Manages and tracks weekly tasks.
3 Creates a game design document by learning the components of a digital game.
4 Experiences the process of transitioning from the idea stage to the implementation stage in design.
5 Gains the ability to organize, update, and share technical and other documents using a cloud system for digital game development.
6 Begins developing their own game.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Discussion on the game idea and deciding on the game to be developed. Planning the semester-long game development and preparing it for approval. - -
2 Components and structure of a digital game. Preparing a game design document. Approval of the game to be developed. Approval of the weekly task and task distribution plan. - -
3 Starting digital game development. Organization of the cloud system and technical documents. - -
4 Digital game development project. - -
5 Digital game development project. - -
6 Digital game development project. - -
7 Digital game development project. - -
8 Midterm - -
9 Digital game development project. - -
10 Digital game development project. - -
11 Digital game development project. - -
12 Digital game development project. - -
13 Digital game development project. - -
14 Digital game development project completion - -

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 3 5 4 5 1 5 5 2 1 1 1
C2 3 5 4 5 2 5 5 2 1 1 1
C3 5 5 4 5 3 5 5 4 1 1 2
C4 5 5 4 5 4 5 5 3 1 1 3
C5 4 5 4 5 1 5 5 1 1 1 1
C6 5 5 4 5 2 5 1 5 1 1 5

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=237465&curProgID=5728&lang=en