Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
3DOT203Game Development I2+3+03508.10.2024

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course The aim of this course is to begin creating 3D graphics necessary for developing a digital game
Course Content Simple 3D modeling for a digital game is started. 3D assets for the game are produced. An introduction to the material system is provided.
Course Methods and Techniques 1: Lecture, 2: Q&A (Question and Answer), 3: Discussion, 4: Practice, 5: Self-Study, 6: Group Work, 7: Research and Development.
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Instructor Emir Hakan Gül emirhakangul@outlook.com
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources -
Course Notes -


Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Assignment 1 % 10
Total
2
% 50

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 5 75
Hours for off-the-c.r.stud 14 2 28
Assignments 1 4 4
Final examination 2 5 10
Total Work Load   Number of ECTS Credits 5 117

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Gains intermediate proficiency in the Unreal Engine game engine.
2 Materyal ve shader sistemini temel düzeyde kullanabilir.
3 Can create draft scenes.
4 Seviye tasarımlarını düzenleyebilir.
5 Can make basic adjustments to lighting, shadow, and visual optimization.
6 Is introduced to the Blueprint scripting system.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction to Blender 3D modeling and animation software. Interface, basic movements, and creating simple 3D assets. - -
2 3D modeling tools and techniques. - -
3 3D modeling tools and techniques. - -
4 - Light Map - LOD 1. Genel Uygulama - -
5 Continuation of the 3D asset modeling project. - -
6 3D model UV unwrapping techniques. - -
7 3D model painting techniques. Material and node system. - -
8 Ara Sınav - -
9 Start of the low-poly character creation project. - -
10 Modeling for the low-poly character creation project. - -
11 Continuation of modeling for the low-poly character creation project. - -
12 Materials and painting for the low-poly character creation project. - -
13 Continuation of materials and painting for the low-poly character creation project. - -

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 1 1 5 5 2 2 4 1 1 1 1
C2 1 1 5 5 2 2 4 1 1 1 1
C3 1 1 5 5 2 2 4 1 1 1 1
C4 1 1 5 5 2 2 4 1 1 1 1
C5 1 1 5 5 2 2 4 1 1 1 1
C6 1 1 5 5 2 2 4 1 1 1 1

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=237466&curProgID=5728&lang=en