Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
3DOT2073D Modeling and Animation I1+2+02403.10.2024

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course The aim of this course is to create 3D graphics and animations necessary for developing a digital game.
Course Content Simple 3D modeling for a digital game is started. 3D assets for the game are created. Topics such as texturing, retopology, and optimization are introduced. A basic skeleton structure for characters is created, and introductory animation techniques are applied.
Course Methods and Techniques 1: Lecture, 2: Q&A (Question and Answer), 3: Discussion, 4: Practice, 5: Self-Study, 6: Group Work, 7: Research and Development.
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Engin Deniz Erbaş engindeniz.erbas@gedik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Moving Innovation A History of Computer Animation, Tom Sito
3D and 2D Game Graphics and Animation, Assist. Prof. Dr. Engin Deniz Erbaş.
PBR Guide 1, PBR Guide 2.
Texel Density Guide.
Course Notes -


Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 3 45
Hours for off-the-c.r.stud 14 2 28
Assignments 1 3 3
Project 2 35 70
Total Work Load   Number of ECTS Credits 6 146

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Can perform intermediate-level 3D modeling.
2 Masters intermediate-level texturing and 3D painting.
3 Introduces retopology and optimization concepts.
4 Begins creating a skeleton structure for 3D characters.
5 Applies the basic principles of 3D animation.
6 Transfers 3D assets into a game engine.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction to Blender 3D modeling and animation software. Interface, basic movements, and creating simple 3D assets. - -
2 3D modeling tools and techniques. - -
3 Start of the 3D asset production project. - -
4 Continuation of the 3D asset modeling project. - -
5 3D model UV unwrapping techniques. - -
6 3D model painting techniques. Material and node system. - -
7 Completion of the 3D asset production project. - -
8 Midterm Exam. - -
9 Topology suitable for animation and rigging. - -
10 Introduction to the 3D rigging system. - -
11 Automatic and manual rigging. - -
12 Introduction to 3D animation and animation principles. - -
13 Creating beginner-level animations. - -
14 Exporting the animation project to game engines. - -

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 5 5 5 3 5 3 5 2 1 1 1
C2 5 5 5 3 5 3 5 2 1 1 1
C3 5 5 5 3 5 3 5 2 1 1 1
C4 5 5 5 3 5 3 5 2 1 1 1
C5 5 5 5 3 5 3 5 2 1 1 1
C6 5 5 5 3 5 3 5 2 1 1 1

  bbb

  
  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=237468&curProgID=5728&lang=en