| Week | Topics | Study Materials | Materials |
| 1 |
Introduction to Blender 3D modeling and animation software. Interface, basic movements, and creating simple 3D assets.
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| 2 |
3D modeling tools and techniques.
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| 3 |
Start of the 3D asset production project.
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| 4 |
Continuation of the 3D asset modeling project.
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| 5 |
3D model UV unwrapping techniques.
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| 6 |
3D model painting techniques. Material and node system.
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| 7 |
Completion of the 3D asset production project.
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| 8 |
Midterm Exam.
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| 9 |
Topology suitable for animation and rigging.
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| 10 |
Introduction to the 3D rigging system.
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| 11 |
Automatic and manual rigging.
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| 12 |
Introduction to 3D animation and animation principles.
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| 13 |
Creating beginner-level animations.
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| 14 |
Exporting the animation project to game engines.
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