Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
3DOT209Basics of Game Design1+2+02303.10.2024

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course To learn the basic elements that make up the game and apply them to produce games. To prepare the infrastructure necessary for game development.
Course Content To introduce game production schemes and the duties of the game designer. To prepare game design documents and present these documents.
Course Methods and Techniques 1: Lecture, 2: Question and Answer, 3: Discussion, 4: Exercise and Application,
5: Demonstration, 6: Guided Practice, 7: Brainstorming,
8: Workshop / Field Application, 9: Self-Study, 10: Problem Solving, 11: Project-Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Ekrem Çetin Bigat cetin.bigat@gedik.edu.tr
Assistants Research Assist. Atakan Seç atakan.sec@gedik.edu.tr
Work Placement(s) No

Recommended or Required Reading
Resources Fundamentals of Game Design – Ernest Adams
Rules of Play – Eric Zimmerman
Grim Fandango Game Design Document
Course Notes -

Course Category
Social Sciences %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Attendance 14 % 10
Final examination 1 % 50
Total
16
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 3 42
Hours for off-the-c.r.stud 14 1 14
Assignments 14 1 14
Presentation 1 2 2
Mid-terms 1 4 4
Total Work Load   Number of ECTS Credits 3 76

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Learns to create etymological, historical and sociological structures of Game Design.
2 Learns to understand the functioning of game design and its place in the industry
3 Learns to determine the dynamics and mechanics of the game.
4 Acquires visual and auditory game design skills.
5 Acquires game application skills by using systems.
6 Learns to prepare game design documents.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction - -
2 What is Game Design? Who is Called a Game Designer? Sub-branches of Game Designers - -
3 Game Mechanics Design & System Design - -
4 Narrative Design & UI Design - -
5 Level Design & Game World Design - -
6 Character Design & Sound Design - -
7 Midterm - -
8 Aesthetics and Visual Design & Puzzle Design - -
9 Progression Design & Combat Design & Economy Design - -
10 Multiplayer Design & Artificial Intelligence Design - -
11 Game Design Document Presentations - -
12 Game Design Document Presentations - -
13 Game Design Document Presentations - -
14 Game Design Document Presentations - -

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 5 5 5 1 1 5 3 5 5 2 1
C2 5 5 5 1 1 5 3 5 2 2 1
C3 5 5 5 1 1 5 3 5 5 2 1
C4 5 5 5 1 1 5 3 5 5 2 1
C5 5 5 5 1 1 5 3 5 5 2 1
C6 5 5 5 1 1 4 3 5 3 2 1

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=237469&curProgID=5728&lang=en