Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
4DOT208Object Oriented Programming1+2+02522.04.2026

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course The objective of this course is to teach students the fundamental principles of the Object-Oriented Programming (OOP) paradigm. Students will learn basic OOP concepts such as classes, objects, and methods, and will gain the ability to write reusable, sustainable, and modular code in software development processes. Additionally, they will acquire the competence to create effective software designs by utilizing advanced OOP features such as polymorphism, encapsulation, inheritance, and interfaces.
Course Content This course starts with an introduction to Object-Oriented Programming and aims to cover fundamental concepts such as classes, objects, methods, encapsulation, inheritance, and polymorphism in detail. It will also focus on how interfaces and data structures are defined and used. In addition to theoretical knowledge, the course will offer practical learning opportunities by involving students in project development processes. The midterm exam will assess the students' theoretical knowledge, while their design, development, and presentation skills will be evaluated through final projects.
Course Methods and Techniques 1: Theoretical Expression, 2: Drill and Practice, 3: Problem Solving, 4: Question and Answer, 5: Discussion, 6: Demonstration, 7: Study Group, 8: Directed Practice, 9: Brainstorming, 10: Self-Study, 11: Problem Solving, 12: Project Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Instructor Abdülkadir Karakaş
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Bosco IT Consulting. (2024). Object-Oriented Programming in C#. Şikago: Independently published
Freeman, S., Pryce, N. (2009). Growing Object-Oriented Software. Boston: Addison-Wesley Professional
Course Notes -

Course Category
Engineering Design %50
Field %50

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
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ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 1 15
Hours for off-the-c.r.stud 15 3 45
Assignments 5 1 5
Presentation 2 2 4
Mid-terms 1 3 3
Practice 15 2 30
Project 1 30 30
Final examination 1 3 3
Total Work Load   Number of ECTS Credits 5 135

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Students will understand the fundamental principles and concepts of Object-Oriented Programming (OOP).
2 They will be able to apply concepts such as classes, objects, methods, encapsulation, inheritance, and polymorphism in practice.
3 They will grasp the importance of interface design and its role in software architecture.
4 Using data structures, they will gain the competence to develop modular and sustainable software.
5 They will be able to manage project development processes and apply the OOP principles they learned throughout these processes.
6 They will be able to effectively present software projects using presentation techniques.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction to Object-Oriented Programming - -
2 Object-Oriented Programming Concepts: Class, Method, Object. - -
3 Polymorphism. - -
4 Encapsulation. - -
5 Inheritance. - -
6 Kalıtım (Inheritance) - -
7 Arayüz (Interface) - -
8 Midterms - -
9 Data Structures - -
10 Data Structures - -
11 Project Development - -
12 Project Development - -
13 Project Presentations - -
14 Project Presentations - -
15 Finals - -

 
Recommended Optional Programme Components
DOT1007 Introduction to NFT
Sustainable Development Goals
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 4 2 5 3 4 2 1 1 2 1 1
C2 4 2 5 2 3 3 1 1 3 1 1
C3 4 2 5 2 3 3 1 1 3 1 1
C4 5 3 5 2 4 3 1 1 3 1 1
C5 2 4 5 3 4 2 1 1 4 1 1
C6 2 4 5 3 4 2 1 1 5 1 1

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=237475&curProgID=5728&lang=en