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Language of Instruction
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Turkish
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Level of Course Unit
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Bachelor's Degree
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Department / Program
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Digital Game Design
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Type of Program
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Formal Education
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Type of Course Unit
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Compulsory
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Course Delivery Method
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Face To Face
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Objectives of the Course
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The objective of this course is to provide students with a comprehensive understanding of the historical development, theoretical foundations, and industry applications of sound and music in video games. To develop an understanding of the relationship between sound effects, ambient sounds, and music, and to develop the ability to analyze their impact on the gaming experience. The course also introduces compositional techniques used in game music, including dynamic and ambient sound design methods. By the end of the course, students will have acquired both theoretical and practical application skills.
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Course Content
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This course will begin by introducing the historical development of sound and music in video games, then delve into the fundamental components of game audio: effects, ambient sounds, interface sounds, and music. The relationship between game music and narrative, atmosphere, and player experience will be explored, along with different compositional approaches and the use of leitmotifs. Sound and music strategies will be discussed through case studies from various game genres, and the role of sound in the context of player psychology and emotional engagement will be evaluated. In addition to theoretical knowledge, students will be provided with practical opportunities to design original sound effects and music for their own game scenes.
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Course Methods and Techniques
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1: Theoretical Lecture, 2: Discussion, 3: Analysis 4: Demonstration, 5: Guided Practice, 6: Self-Study, 7: Project-Based Learning
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Prerequisites and co-requisities
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None
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Course Coordinator
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None
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Name of Lecturers
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Instructor Zeynep Sena Çetin
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Assistants
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None
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Work Placement(s)
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No
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Recommended or Required Reading
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Resources
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-
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Course Notes
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-
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