Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
5DOT309Games and Narrative2+0+02522.04.2026

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course The purpose of this course is to critically explore and creatively apply theories and practices of narrative in games, enabling students to analyze, design, and innovate storytelling systems within interactive media.
Course Content The Games and Narrative course covers topics such as ludology, narrative science, narrative genres, and critical narrative
Course Methods and Techniques 1: Recitation, 2: Question and Answer, 3: Discussion, 4: Exercise and Application, 5: Self-Study, 6: Problem Solving
Prerequisites and co-requisities None
Course Coordinator Asist Prof. Şerife Seda Bozpolat sedabozpolat@gmail.com
Name of Lecturers Asist Prof.Dr. ŞERİFE SEDA BOZPOLAT
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Barbaros Bostan - Dijital Oyunlar ve Anlatı
Jesper Juul – Half-Real: Video Games Between Real Rules and Fictional Worlds
Marie-Laure Ryan – Narrative Across Media
Course Notes -

Course Category
Social Sciences %50
Field %50

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Attendance 15 % 10
Final examination 1 % 50
Total
17
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 2 30
Hours for off-the-c.r.stud 15 2 30
Assignments 15 2 30
Mid-terms 1 2 2
Practice 15 2 30
Final examination 1 2 2
Total Work Load   Number of ECTS Credits 5 124

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Understand key theoretical debates on games and narrative.
2 Analyze narrative strategies in games across genres and media.
3 Design branching and emergent narrative systems.
4 Critically evaluate the interplay of mechanics and story.
5 Explore experimental/alt approaches to storytelling in games.
6 Produce a final research or design project showcasing narrative expertise.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction: Why Narrative in Games? - -
2 Narratology vs. Ludology Debate - -
3 Classical Narrative Structures - -
4 Game-Specific Narrative Models - -
5 Interactive Fiction & Early Experiments - -
6 Character, Dialogue, and Agency - -
7 Environmental Storytelling - -
8 Midterm - -
9 Prosedürel & Emergent Hikâye Anlatımı - -
10 Transmedia & Game Narratives Beyond Games - -
11 Narrative, Identity, and Politics - -
12 Experimental & Art Games - -
13 Final Project Development Workshop - -
14 Final Project Presentations - -
15 Final Projects - -

 
Sustainable Development Goals
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
All 4 1 5 1 1 3 1 1 1 1 1
C1 4 1 5 1 1 3 1 1 1 1 1
C2 4 1 5 1 1 4 1 1 1 1 1
C3 5 4 5 1 1 5 1 1 1 1 2
C4 5 4 5 1 1 5 2 2 1 1 2
C5 5 4 5 1 1 5 1 1 1 1 1
C6 5 2 5 1 1 5 1 1 1 1 1

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=240006&curProgID=5728&lang=en