|
Language of Instruction
|
Turkish
|
|
Level of Course Unit
|
Bachelor's Degree
|
|
Department / Program
|
Digital Game Design
|
|
Type of Program
|
Formal Education
|
|
Type of Course Unit
|
Elective
|
|
Course Delivery Method
|
Face To Face
|
|
Objectives of the Course
|
The aim of this course is to enable the ludonaratological design of the scenario, which is the backbone of digital games, and its creative re-creation or reproduction within the framework of interactive and contemporary narrative.
|
|
Course Content
|
Game scenarios encompass topics such as monomyths, player agency, environmental narrative, and character design.
|
|
Course Methods and Techniques
|
1: Recitation, 2: Question and Answer, 3: Discussion, 4: Exercise and Application, 5: Self-Study, 6: Problem Solving
|
|
Prerequisites and co-requisities
|
None
|
|
Course Coordinator
|
None
|
|
Name of Lecturers
|
Instructor Atakan Seç atakan.sec@gedik.edu.tr
|
|
Assistants
|
None
|
|
Work Placement(s)
|
No
|
Recommended or Required Reading
|
Resources
|
Character Development and Storytelling For Games – Lee Sheldon
|
|
Course Notes
|
-
|
Course Category
|
Social Sciences
|
%50
|
|
|
Field
|
%50
|
|
|