Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
3DOT1002Game Scenario1+2+02322.04.2026

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course The aim of this course is to enable the ludonaratological design of the scenario, which is the backbone of digital games, and its creative re-creation or reproduction within the framework of interactive and contemporary narrative.
Course Content Game scenarios encompass topics such as monomyths, player agency, environmental narrative, and character design.
Course Methods and Techniques 1: Recitation, 2: Question and Answer, 3: Discussion, 4: Exercise and Application, 5: Self-Study, 6: Problem Solving
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Instructor Atakan Seç atakan.sec@gedik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Character Development and Storytelling For Games – Lee Sheldon
Course Notes -

Course Category
Social Sciences %50
Field %50

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
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ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 3 45
Hours for off-the-c.r.stud 15 1 15
Mid-terms 1 2 2
Practice 15 1 15
Final examination 1 2 2
Total Work Load   Number of ECTS Credits 3 79

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Understand the debates surrounding creative writing and screenwriting.
2 Gain theoretical knowledge about screenwriting.
3 Design temporal and spatial narratives.
4 Evaluate digital game scenarios professionally.
5 Explore experimental/alternative approaches to interactive storytelling.
6 Produce works that demonstrate narrative expertise.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction and "Ludo-Narrative" Concepts - -
2 Building Blocks – The Hero's Journey and Beyond - -
3 Non-Linearity - -
4 Character Design and Archetype - -
5 Environmental Storytelling - -
6 Dialogue Writing and Voiceover - -
7 Lore Writing and Item Descriptions - -
8 Midterm - -
9 Player Freedom and "Agency" - -
10 Quest Design - -
11 Game Design Document (GDD) and Scenario Format - -
12 Different Scenario Genres (FPS, RPG, Puzzle) - -
13 Final Project Development Workshop - -
14 Final Presentations - -
15 Final Presentations - -

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 4 1 5 1 1 3 1 1 1 1 1
C2 4 1 5 1 1 4 1 1 1 1 1
C3 5 4 5 1 1 5 1 1 1 1 2
C4 5 4 5 1 1 5 2 2 1 1 2
C5 5 4 5 1 1 5 1 1 1 1 1
C6 5 2 5 1 1 5 1 1 1 1 1

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=240008&curProgID=5728&lang=en