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Language of Instruction
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Turkish
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Level of Course Unit
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Bachelor's Degree
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Department / Program
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Digital Game Design
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Type of Program
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Formal Education
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Type of Course Unit
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Elective
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Course Delivery Method
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Face To Face
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Objectives of the Course
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To provide the ability to make sociological, psychological, anthropological and philosophical analyzes of the game. To provide an understanding of how games shape culture and to provide the ability to define games in different cultures.
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Course Content
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To explain the place of the game in culture and art, how culture affects the game and the relationship of the game with sociology. Defining game definitions in subcultures and the place of current games in popular culture.
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Course Methods and Techniques
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1: Lecture, 2: Question and Answer, 3: Discussion, 4: Exercise and Application, 5: Demonstration, 6: Guided Practice, 7: Brainstorming, 8: Workshop / Field Application, 9: Self-Study, 10: Problem Solving, 11: Project-Based Learning
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Prerequisites and co-requisities
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None
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Course Coordinator
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None
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Name of Lecturers
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Asist Prof. Ekrem Çetin Bigat cetin.bigat@gedik.edu.tr
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Assistants
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Research Assist. Atakan Seç atakan.sec@gedik.edu.tr
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Work Placement(s)
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No
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Recommended or Required Reading
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Resources
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Homo Ludens – Johann Huizinga Çekirge: Oyun, Yaşam ve Ütopya – Bernard Suits
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Course Notes
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-
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