Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
3DOT1005Culture and Play1+2+02303.10.2024

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course To provide the ability to make sociological, psychological, anthropological and philosophical analyzes of the game. To provide an understanding of how games shape culture and to provide the ability to define games in different cultures.
Course Content To explain the place of the game in culture and art, how culture affects the game and the relationship of the game with sociology. Defining game definitions in subcultures and the place of current games in popular culture.
Course Methods and Techniques 1: Lecture, 2: Question and Answer, 3: Discussion, 4: Exercise and Application,
5: Demonstration, 6: Guided Practice, 7: Brainstorming,
8: Workshop / Field Application, 9: Self-Study, 10: Problem Solving, 11: Project-Based Learning
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Ekrem Çetin Bigat cetin.bigat@gedik.edu.tr
Assistants Research Assist. Atakan Seç atakan.sec@gedik.edu.tr
Work Placement(s) No

Recommended or Required Reading
Resources Homo Ludens – Johann Huizinga
Çekirge: Oyun, Yaşam ve Ütopya – Bernard Suits
Course Notes -

Course Category
Social Sciences %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Attendance 14 % 10
Final examination 1 % 50
Total
16
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 3 42
Hours for off-the-c.r.stud 14 1 14
Assignments 14 1 14
Presentation 1 2 2
Mid-terms 1 4 4
Total Work Load   Number of ECTS Credits 3 76

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Can make historical, etymological and cultural definitions of the game.
2 Can associate play with art.
3 Can reconcile the game with concepts such as law and war.
4 Can differentiate the game in language.
5 Can analyze game theory and game studies.
6 Can perceive and analyze the global gaming industry.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction - -
2 Game as a Cultural Definition - -
3 Game as Art - -
4 Gaming Communities and Subculture - -
5 The Nature and Meaning of Play as a Cultural Phenomenon - -
6 Comprehension and Expression of the Concept of Game in Language - -
7 Midterm - -
8 Games and Competitions as Culture-Creative Functions - -
9 Game, Law and War - -
10 Play, Wisdom and Poetry - -
11 Elements of Mythopoiesis (Function of Imagination) & Playful Forms of Philosophy - -
12 Playful Forms of Art - -
13 Civilizations and Periods in Terms of Play & Playful Element in Contemporary Culture - -
14 Global Game Industry - -

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 5 5 1 1 1 5 5 5 4 4 5
C2 5 2 1 1 1 5 5 2 4 4 5
C3 5 3 1 1 1 5 5 5 4 4 5
C4 5 4 1 1 1 5 5 5 4 4 5
C5 5 4 1 1 1 5 5 5 4 4 5
C6 5 5 1 1 1 4 5 4 4 4 5

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=240011&curProgID=5728&lang=en