Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
3DOT10392D Animation1+2+02308.10.2024

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Digital Game Design
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course The purpose of this course is to create the necessary 2D graphics and animations for developing a digital game.
Course Content 2D animation is initiated for a digital game. 2D assets are produced for the game. Skeleton structure creation and basic animation practices are carried out for 2D or 2.5D characters.
Course Methods and Techniques 1: Lecture, 2: Q&A (Question and Answer), 3: Discussion, 4: Practice, 5: Self-Study, 6: Group Work, 7: Research and Development.
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Asist Prof. Engin Deniz Erbaş engindeniz.erbas@gedik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Moving Innovation A History of Computer Animation, Tom Sito
3B ve 2B oyun grafikleri ve animasyon, Dr. Öğr. Üyesi engin Deniz Erbaş
Course Notes -


Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 30
Assignment 1 % 10
Final examination 1 % 60
Total
3
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 15 3 45
Hours for off-the-c.r.stud 15 1 15
Assignments 1 10 10
Project 2 1 2
Total Work Load   Number of ECTS Credits 3 72

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Learns 2D animation.
2 Can design 2.5D characters.
3 Understands the 2D and 2.5D rigging system.
4 Begins creating a skeleton structure for a 2D character.
5 Learns the basic principles of 3D animation.
6 Learns how to import 2D assets into a game engine.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Editing 2D assets in Blender - -
2 Creating a bone system for 2D assets - -
3 Creating a bone system for 2.5D assets - -
4 Basic Animation Principles - -
5 Basic Animation Principles - -
6 Basic Animation Principles - -
7 Project. - -
8 Midterm. - -
9 Project. - -
10 Project. - -
11 Project. - -
12 Project. - -
13 Transferring the animation project to game engines - -
14 Editing the animation project in the game engine - -

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
C1 5 5 5 3 5 3 5 2 1 1 1
C2 5 5 5 3 5 3 5 2 1 1 1
C3 5 5 5 3 5 3 5 2 1 1 1
C4 5 5 5 3 5 3 5 2 1 1 1
C5 5 5 5 3 5 3 5 2 1 1 1
C6 5 5 5 3 5 3 5 2 1 1 1

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  https://obs.gedik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=240045&curProgID=5728&lang=en