Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
-1İMÇ463Interior Design İn Computer Games3+0+03623.11.2024

 
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Interior Architecture and Environmental Design
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course To provide students with the ability to design interior designs in virtual spaces that develop within the development and processes of the computer game industry, based on interior architectural design principles.
Course Content Students are expected to consider the computer game industry as a design process and to evaluate the place and importance of interior design in these processes by evaluating its relationships with other dynamics such as narrative and concept.
Course Methods and Techniques It is aimed to teach the program and subject that is being discussed by creating one-on-one projects with the students.
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers Undefined -
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources (1) Çevrimiçi ortamlarda bulunabilecek eğitim videoları
Katie Salen and Eric Zimmerman. The Game Design Reader : a Rules of Play Anthology. Cambridge, Mass. :MIT Press, 2006.
The Art of Game Design : a Book of Lenses. Amsterdam ; Boston :Elsevier/Morgan Kaufmann, 2008. APA. Schell, Jesse. (2008)
Documents Öğretim görevlisinin kendi notları

Course Category
Engineering Design %20
Field %80

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 3 42
Hours for off-the-c.r.stud 9 6 54
Mid-terms 1 3 3
Final examination 1 3 3
Total Work Load   Number of ECTS Credits 4 102

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Students identify design elements and principles used when designing interiors for computer games.
2 Students learn the use of light and color in in-game space design.
3 Students analyze interior design processes in computer games.
4 Students implement atmosphere in in-game spaces using narrative and conceptual design principles.
5 Students organize the process of interior design for computer games from start to finish.
6 Students express the impact of their designs on society, considering professional ethics and responsibilities.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 The development and processes of the computer game industry from past to present. A general look at this industry with examples of the major game trends that emerged and the games that can be considered the pioneers of these trends. Obtaining information about the course from source books
2 Interior design, which progresses with the graphic detail, realism and style that are updated and developed in the computer game industry, approaches with examples of interior architectural design inputs. Conducting preliminary research on the subject.
3 Interior design, which progresses with the graphic detail, realism and style that are updated and developed in the computer game industry, approaches with examples of interior architectural design inputs. Conducting preliminary research on the subject.
4 The tools and methods used in interior space concepts developed in line with a narrative Conducting preliminary research on the subject.
5 Interior architecture identity anxiety with a narrative and concepts developed in line with this narrative Conducting preliminary research on the subject.
6 Relating spatial fiction to the narrative process in the gameplay of computer games Conducting preliminary research on the subject.
7 Development of a narrative for the project "Computer game interior design" Conducting preliminary research on the subject.
8 MIDTERM EXAM
9 In-class activity Conducting preliminary research on the subject.
10 Interior concept design predictions in line with the narrative developed for the "computer game interior design" project Conducting preliminary research on the subject.
11 Assessment of identity anxiety in interior concept design predictions in line with the narrative developed for the "Computer game interior design" project Conducting preliminary research on the subject.
12 Evaluation of spatial structure in interior concept design predictions in line with the narrative developed for the "Computer game interior design" project Conducting preliminary research on the subject.
13 Evaluation of all data regarding the "Computer game interior design" project under a single thought practice Conducting preliminary research on the subject.
14 Evaluation of all data regarding the "Computer game interior design" project under a single thought practice Conducting preliminary research on the subject.
15 Evaluation of all data regarding the "computer game interior design" project under a single thought practice Conducting preliminary research on the subject.
16 FINAL EXAM

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12
All 5 4 5 3 5 3 5 1 1 5 5 1
C1 3 2 5 2 5 3 5 5 1 3 1 1
C2 5 3 5 3 5 3 5 1 1 5 5 1
C3 5 1 5 3 5 3 5 1 1 5 5 1
C4 5 4 5 1 5 3 5 1 1 5 5 1
C5 5 3 5 3 5 2 5 3 1 5 5 1
C6 5 3 5 3 5 2 5 3 1 5 5 1

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